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CC, Crowd Control47 Abonnenten, folgen, 22 Beiträge - Sieh dir Instagram-Fotos und -Videos von Cringe Clowns Gaming (@hssites.comal) an. Die Gamersprache ergänzt den üblichen Wortschatz des Netzjargons um crowd control – cc: (englisch für „Kontrolle über (Menschen-)massen“) Bezeichnet. crowd control. cc. Show Result ESL Frühling ESC Gaming. ESC · EURONICS Gaming. ESG. Show Result ESL Frühling
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Crowd control is generally considered critical in EverQuest, because most monsters in the modern version of the game are a match for an entire group of player characters.
In EverQuest , crowd control is usually handled by the Enchanter and Bard classes, who can mesmerize "mez" opponents through spells or songs.
These stop a monster from being able to attack players; however, if the monster is affected in such a way that its hit points are reduced, the mesmerization is broken and the monster will immediately begin to attack.
The duration of these effects varies by class and level. Bards can generally only mesmerize for 18 seconds at a time, but higher level Enchanters can mesmerize monsters for upwards of 72 seconds.
Several types of monsters are entirely immune to this effect, and all mesmerization spells will only mesmerize monsters up to a certain level.
Stuns can be used for crowd control in EQ as well. Enchanters are the primary class for this method, with a full range of point-blank AOE PBAOE stuns.
With three or more loaded PBAOE stuns, they can "stun lock" opponents by casting the next stun before their previous stun expires.
Some other classes, such as the Cleric and Necromancer, also have a limited ability to perform crowd control in this fashion, generally by using short-duration targeted stuns.
Another method of Everquest crowd control is to keep the monster occupied, such as by assigning a player to " tank " it. This is made much more effective by the use of abilities that Taunt targets, forcing them to attack the user.
Only certain classes can Taunt. Monsters can also be charmed and sent against other mobs. Only creatures up to a certain level can be charmed, and charms are usually of random duration.
With additional skills, charms can be made fixed duration or even permanent. Charms generate a lot of hate , so the character doing the charming runs the risk of becoming the target of attacks from the mob.
In World of Warcraft different classes have different crowd control abilities. As of version 1. Some of these spells have a cooldown , while others can be chain cast and used to incapacitate a non-player target for as long as required.
In general, longer and more powerful crowd control effects render the victims immune to damage or will break after they take damage, and in PvP combat these effects have so-called diminishing returns , which means applying the same effect repeatedly will decrease the length of the effect for the next application.
Generally, the third application of the same effect in a short period of time renders the target immune to that effect for 15 seconds, which is also the time for the diminishing returns' timers for an effect to reset.
Death knights can silence enemies and interrupt their spell-casting, stop them and make them gradually regain their full movement speed, and if specialized for it, fully incapacitate all targets around them for a short period of time by encasing them in blocks of ice.
In addition, death knights have a unique spell called Death Grip, which can also be considered a crowd control effect as the ability instantly pulls an enemy target to them.
Druids can put beast and dragonkin type monsters to sleep, root enemies in place with a vine spell, and incapacitate any enemy player or non-player for a short duration with Cyclone, which causes the victim to be immune to any damage or healing.
Hunters are able to set up freeze traps that can encase an opponent in a solid block of ice as they walk over it, frost traps to slow movement considerably in a small radius, and snake traps which slow movement and cause damage.
They can also scare beasts making them run around in fear for a while. The deal will add over 1, slot machines, 20 table games and hotel rooms to the Maverick portfolio.
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