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Two of them - the pyramid and the Bandit Camp - are not indicative of the diamonds' current location.
The other four locations show where you can find the diamonds - these are, Canifis , an icy location near Trollheim , a smokey well near Pollnivneach and a calm, serene area with benches and trees that is west of Fishing Guild and south of Baxtorian Falls.
You must now obtain each of the four diamonds - namely the Diamond of Ice, Blood, Shadow and Smoke - which are in the possession of strong guardians.
This can be done in any order. He is capable of hitting over life points per special attack. Travel to Canifis and enter the Hair of the Dog pub, where a cutscene ensues if it doesn't play, just go ahead and talk to Malak where Malak , a vampyre lord, demands a blood tithe from the tavern's owner.
After some conversation, Malak recognises you as a stranger and asks of your business in these lands. Tell him that you are looking for the blood diamond , which piques his interest and he makes a proposal to you - he'll tell you the whereabouts of the diamond, but you must successfully kill its owner, who is currently another vampyre lord named Dessous.
When you agree to his deal, he points you towards Dessous' resting place, which is in the graveyard located south-east of Canifis.
Malak also provides you with instructions on how to lure Dessous out and kill him. You will first need to get a sacrificial offering pot from Ruantun , a vampyre in the Draynor Sewers.
Make sure to speak about the offering pot, otherwise you will have to go back to Malak. Head to the Draynor Sewers , the entrances to which are located by Draynor Jail , and north of the Draynor marketplace.
In the northern part of the sewers, talk to the vampyre named Ruantun and exchange the silver bar for an offering pot.
Next, you need to bless the pot with holy power to weaken Dessous. For this, you require the help of the High Priest of Entrana , so make sure you have banked all of your weapons and armour.
Head over to Entrana and talk to the high priest in the chapel just north of where you arrive, who happily obliges. If the pot is not blessed, you can still confront Dessous, but you cannot kill him.
Return to Canifis and speak to Malak. He will damage you for 50 life points, and fill the blessed pot with your blood.
Crush the garlic to get some powder and add it to the pot of blood, along with the spice, to get a blessed pot complete. The pot will still be named "blessed pot" but the examine text will be: "A blessed silver pot filled with blood, garlic and spices.
The sacrificial pot is now ready to lure Dessous out of his tomb and retrieve the diamond. When the pot is filled with blood, adding spice before the crushed garlic will leave you with either a blessed pot or a silver pot.
Taking this pot to the High Priest for a blessing will trigger an interesting conversation, but the priest will nevertheless bless it.
A player fights Dessous with wind spells , his weakness. Take the pot to the Graveyard in the Mort Myre swamp ; beware of ghasts on the way as they may rot your food on your way to Dessous, unless you are carrying a charged druid pouch or an ouroboros pouch.
Once you arrive at the graveyard, prepare yourself for combat and pour the blood on the tomb to summon Dessous.
A player using a dwarf multicannon to fight Dessous. After the fight, go back to Malak and give him the blessed pot for the blood diamond.
Make sure to bank the blood diamond immediately in the Canifis bank to prevent the stranger from appearing and attacking you. You will not be able to run unless you use the surefooted aura , or have bathed in the salt-water spring in Oo'glog beforehand.
Using the Surge ability also considerably reduces time spent in the cold. Bringing a familiar will make Kamil lose interest in you, and he'll stop fighting and walk away, before reappearing with full health.
Under these conditions, you will have to kill 5 level 89 enemies, withstand attacks from aggressive, high-level wolves, have a boss fight, and risk repeatedly falling on an ice path.
However, you can make multiple trips if necessary. Travel to Trollheim. From there, head up the north-western-most of the forks north of Trollheim, and onto a path leading towards the Ice Path.
At the end of this path, you'll find an ice gate and a troll child crying beside it. Talk to the child and give him a cake. He calms down and tells you that his parents have been captured and frozen by a 'bad man' because they 'stole' his diamond, even though they had only merely found it lying around.
Promise the kid that you'll save his parents, but that you'll need the diamond in return. After he agrees, enter the ice gate and you'll notice a cave to the south-east, blocked by ice.
To access the cave, you must remove five chunks of ice. This can be done by killing the ice trolls nearby, and can be verified by the message: "A chunk of ice falls away from the cave entrance Fire spells do considerably high damage to the ice trolls, and is thus recommended to use.
As your stats are constantly falling in this environment, you must drink restore potions when your magic falls below the required level. It is also advised to Protect from Melee against the trolls.
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This is random and does not happen to everyone. Always carry a teleport and Antipoison when moving the diamonds, and have some Prayer points remaining until you finish the quest, as he could appear the second you get the diamond.
Players can simply flee from him when he appears if they do not wish to fight him, and simply banking the diamonds will prevent him from appearing.
The Kharidian Desert - Desert Treasure starts in Bedabin Camp. Items needed for this part of the quest: Two Shantay passes , coins , blood rune.
Several waterskins , and some Desert clothing. The following items can be noted: Ashes , bones , charcoal , 6 molten glass , 12 magic logs , 6 steel bars.
Teleports to the Digsite and back to Al-Kharid are recommended. Items needed for this section: Save gearing up until after you get the Silver pot.
Garlic powder created by using your pestle and mortar with garlic , silver bar , spice , pestle and mortar , good food e. Swordfish , Monkfish , Sharks , prayer potions.
Optional: 3 Fenkenstrain's Castle Teleports and a Draynor teleport method. Reaching Dessous in the Morytania Graveyard. The examine for the pot should read: A blessed silver pot filled with blood, garlic and spices.
If the examine does not say this and you attempt to kill Dessous, he will regenerate to full Hitpoints, and you will need to refill the pot.
Once you arrive at the Graveyard , pour the blood on the tomb and Dessous will appear. Items needed for this section: Chocolate Cake , Runes for fire spell, Spiked boots made by bringing Dunstan a pair of climbing boots and an iron bar , Climbing boots not needed if Eadgar's Ruse is done and 61 Magic for Trollheim Teleport , Super restore potions or Restore potion and Prayer potions to restore stats drained by the cold, lobsters or better food , Super set recommended for Melee users , and an emergency teleport that doesn't have a Magic requirement, such as the Ectophial or a magic tablet for a quick teleport out.
Mages planning to cast fire spells should be on the normal spellbook instead of lunar or necromancer. After reaching Trollheim , the Ice Path is due northwest.
Note: While on the Ice Path , your stats will be drained every few seconds, your run energy will instantly be reduced to 0, and you will be hit 1's every time the cold hits.
All of your Special attack energy will be drained as well, so those planning to use specials attacks on weapons such as Excalibur to raise stats should do so before entering.
Restore potions will recover drained stats, and Super restore potions will do the same as well as restore Prayer points. For those who don't mind taking multiple trips, a free but slightly longer way of restoring stats is to use a ring of dueling to teleport to Castle Wars and enter and leave a portal, as this will restore all stats and fully recover prayer on exiting.
It should also be noted that if not in combat such as right after entering the ice cave, or hiding behind the boulder after passing the wolves , it's possible to stall the cold effect by activating a prayer that you don't have unlocked yet, and leaving the dialogue box open.
This can be good for those who need to reread a section before proceeding. Another player can block Kamil , acting as a safespot for the attacker. The Smokey Well is located west of Pollnivneach.
Fareed is considered one of the easier bosses in the quest, but should still not be underestimated. His main attack is a melee hit that can do up to 40 damage, or 36 with ice gloves.
Protect from Melee essentially renders him useless, although he may sometimes use a magic attack; those with low Hitpoints or who do not have 43 Prayer should ensure they are not in melee range, Fareed will also remove the weapon of those not wearing ice gloves to their inventory, making melee impossible for those without them, although even with the gloves, melee is not advised due to his high defence to it.
Mages can bypass the weapon removal by simply casting from their spellbook. Fareed can also easily be trapped behind another player, allowing him to be safespotted; binding spells are also very effective at maintaining distance, although caution should be taken to not run too far away from him, as he will leave the fight if you walk too far out of range.
Magic is recommended, as Fareed is very weak to water spells , and mages should note that any other spell type will not work against him, including God spells and the Trident of the seas and swamp.
Rangers will find Ice arrows from the Temple of Ikov quest very effective other ranged ammunition will not damage Fareed , although as before, usage of a bow requires Ice gloves.
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